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Monday, 21 May 2012

Infinity Blade





Gameplay

The game follows a repetitive narrative structure in which the player ascends a castle in a quest to battle the primary antagonist, the immortal God King. In the introduction for the game, the player's character has just finished this quest, but is slain by the God King. The player then assumes the role of the dead character's descendant, starting his ascent at the beginning of the castle. This cycle repeats every time the player defeats or is killed by the God King or by joining the God King. After the purchase of the Infinity Blade, another ending to a bloodline becomes available. The sword is put into a slot and three doors open. After then defeating each of the three "Deathless" of increasing difficulty you face the final opponent. The journey through the castle, which follows a largely linear path, is composed of specific locations where the character stands and the player can move the camera around to view the fully three-dimensional area. The player taps specific highlighted locations on the screen to either trigger a short cutscene where the player's character moves to the next location, or for the player to engage in one-on-one sword combat with various enemies.As each cycle passes, the enemies increase in difficulty.

During combat, the player controls the character's sword by swiping a finger across the screen. Players can touch buttons at the bottom of the screen to dodge attacks or block attacks with a shield, which has a limited number of uses during a single battle. Players may also parry incoming attacks by performing an intercepting sword move. Each of these three counters can leave the enemy vulnerable to counterattack for a short period. Incorrectly countering the enemy's attacks results in damage to the player's character, represented by a health bar.[4] If players fall to any enemy other than the God King, the game resets to just before the fight they lost. Players can use two special abilities, located at the top of the screen, both of which require time to recharge after use. They can use a Super Attack, which stuns the opponent temporarily, or use magic to heal or attack by tapping the icon and then drawing a specific symbol. When attacking, the player can swipe in any direction, and can do specific combinations of attacks to deal extra damage.

In addition to combat, there is also a mild role-playing component. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and magic rings. Pieces of equipment have special properties and a predetermined amount of experience points required to master them. Mastering a piece of equipment increases its sale value but it decreases the experience the player receives by one-fifth. Players gain points when their experience level increases or they master a piece of equipment; these points can be spent to improve the character's health, attack, shield power or magic. Players can purchase new equipment using in-game money found throughout the castle or received from defeated enemies. In-game money can also be purchased directly in the game with real money.